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Composite Pattern

A Composite Pattern says that just "allow clients to operate in generic manner on objects that may or may not represent a hierarchy of objects".

Advantage of Composite Design Pattern

  • It defines class hierarchies that contain primitive and complex objects.
  • It makes easier to you to add new kinds of components.
  • It provides flexibility of structure with manageable class or interface.

Usage of Composite Pattern

It is used:

  • When you want to represent a full or partial hierarchy of objects.
  • When the responsibilities are needed to be added dynamically to the individual objects without affecting other objects. Where the responsibility of object may vary from time to time.

UML for Composite Pattern

Composite Pattern UML 1

Elements used in Composite Pattern:

Let's see the 4 elements of composte pattern.

1) Component
  • Declares interface for objects in composition.
  • Implements default behavior for the interface common to all classes as appropriate.
  • Declares an interface for accessing and managing its child components.
2) Leaf
  • Represents leaf objects in composition. A leaf has no children.
  • Defines behavior for primitive objects in the composition.
3) Composite
  • Defines behavior for components having children.
  • Stores child component.
  • Implements child related operations in the component interface.
4) Client
  • Manipulates objects in the composition through the component interface.

Note:The work flow of above general UML is as follows.

Client uses the component class interface to interact with objects in the composition structure. If recipient is the leaf then request will be handled directly. If recipient is a composite, then it usually forwards the request to its child for performing the additional operations.


Example of Composite Pattern

We can easily understand the example of composite design pattern by the UML diagram given below:

Composite Pattern UML 2

Implementation of above UML:

Step 1

Create an Employee interface that will be treated as a component.

Step 2

Create a BankManager class that will be treated as a Composite and implements Employee interface.

File: BankManager.java

Step 3

Create a Cashier class that will be treated as a leaf and it will implement to the Employee interface.

File: Cashier.java

Step 4

Create a Accountant class that will also be treated as a leaf and it will implement to the Employee interface.

File: Accountant.java

Step 5

Create a CompositePatternDemo class that will also be treated as a Client and ii will use the Employee interface.

File: CompositePatternDemo.java

Output

Next TopicDecorator Pattern





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