What is the full form of DFO


DFO: Dungeon Fighter Online

DFO stands for Dungeon Fighter Online. It is a multiplayer beat-them-up action play-fighting game. Sometimes, it is also known as Dungeon & Fighter (DNF). It was developed in South Korea. It was first released by Hangame in 2005; however, it is currently produced and distributed for desktop computers by Neople, a South Korean division of Nexon. Dungeon & Fighter was the name given to the game when it was first released in South Korea. After that, it was changed in Japan under the name Arad Senki, and lastly, by Tencent in China. Using the final English version of Dungeon Fighter Online maintained and managed by Nexon, Neople initiated an alpha test of an international version of the game in the year 2014. Since then, the game has become famous.

DFO Full Form

DFO was one of the most well-liked and lucrative video games ever as of December 2021, with over 850 million players around the world, and it generated more than $18 billion in total revenue. The fact that it has achieved such high sales makes it one of the most successful entertainment media items ever. Japanese anime and manga have been made into adaptations of the game.

Gameplay

Games like Golden Axe or Double Dragon, which are traditional 2D side-scrolling arcade hack & slash games, are comparable to the gameplay of Dungeon Fighter Online. Players battle hordes of creatures as they move across 2D displays. Dungeon Fighter Online has a variety of social features, such as Guilds, Party Play and PvP Arenas.

A hotkey row in the upper position can be specified with skills, and the player can choose to expand it. Additionally, a player has the option to manually submit the command to use a particular talent. For instance, a Blade Master has the option to directly type the command for the skill Draw Sword in addition to pressing the hotkey assigned to it. Directly entering the skill results in a smaller MP cost and a somewhat shorter cooldown (the length of time) than indirect input (which is accomplished by hitting the arrow buttons in a specific order and then the basic skill key). Furthermore, some skills are "cancellable", which allows you to use them in the middle of normal attacks. Skills are typically executed separately from standard combinations.

Development

Neople, a South Korean business that had previously exclusively produced a variety of regular online games via their own game portal website, developed Dungeon Fighter Online. Given that the whole game was created in five months, according to the predicted life expectancy, it was initially intended to be a tiny game. The response, however, was stronger than they had anticipated, leading to an increase in the budget and an expansion of the game.

Before the initial launch in Korea, there was extensive testing. Between December 17 and December 31, 2004, June 28 and July 11, and February 1 and 13, 2005, three closed beta sessions were conducted. Only 999 people were allowed to participate in each test, and each day's playtime was limited to 100 minutes. Throughout the testing phase, the content was adjusted and updated daily based on the tester's comments. After a brief break, the open beta started at 3 p.m. on August 10, 2005. Over 15,000 individuals were logged in simultaneously as of 11 p.m. on the same day.

Even though other video games at the time were 3D, Neople decided to create Dungeon Fighter Online in 2D since they didn't believe it would hinder gameplay. Because they had more expertise with 2D games, they even did not consider that a 3D game might also capture the mood and aesthetic of the characters' original illustrations. Given that "efficiency" is the main concern of director Yun Jong Kim, it is not a road the game will likely go.

North America Release

At the 2009's Game Developers Conference in the month of March, Nexon America unveiled campaigns for an English release of Dungeon Fighter Online, which had been available in Korea for five years prior. Due to the difficulty in pronouncing "Dungeon and Fighter", the name of the game was changed to Dungeon Fighter Online.

Thousands of applications were selected for the closed beta, which took place between July 28 and August 3, 2009, for seven days. In other terms, the game's closed beta for the English language occurred from July 28 to August 3, 2009. The first day of early access was September 15, 2009. Starting in September, the plans for an open beta were revealed at Penny Arcade Expo 2009. On September 15, 2009, players who had been given a beta key were granted early access to the open beta. A week later, on September 22, 2009, open beta started. On June 9, 2010, Dungeon Fighter Online made its official debut. According to a statement made by the developer on April 2, 2013, the North American version of Dungeon Fighter Online was announced to be closed on June 13, 2013.

Neople conducted an alpha test for a worldwide release of the game on May 15, 2014. Beta testing began on March 24, 2015, as scheduled on October 10, 2014. Due to the relocation of their office to the island of Jeju, which is situated off the southwest coast of South Korea, Neople declared a closed beta test for Dungeon Fighter Online, which was expected for release around March 2015. A certain threshold of "Likes" on the game's Facebook page, which Neople had earlier stated would be reached when it was still scheduled for a closed beta test, caused the test to switch to becoming an open one.

The second season of Dungeon Fighter Online was published on January 19, 2016. The game was made available on Steam for free-to-play on August 9, 2016, along with achievements & paid DLC. The third season of Dungeon Fighter Online was launched on January 17, 2017. The fourth season of Dungeon Fighter Online was launched on February 27, 2018. The fifth season of Dungeon Fighter Online was launched on February 26, 2019. As of 2022, season 7 of Dungeon Fighter Online is available.

Reception

On May 25, 2011, Dungeon Fighter Online celebrated reaching 300 million registered members. According to Nexon, the game's highest use on August 24, 2012, had 3 million concurrent players in China alone.

As of November 2012, 25 million people were regularly using Dungeon Fighter Online. By the end of 2018, there were 600 million users globally, and by March 2020, there were more than 700 million members who had enrolled. The game brought in more than $2 billion as of March 2012. As of 2015, it generated $1.052 billion in revenue annually.

Dungeon Fighter Online outperformed the biggest film franchise at the time, Star Wars, at the box office, earning $8.7 billion in little over ten years following its 2005 launch, according to Nexon. Dungeon Fighter Online was the second-highest-grossing PC game of 2017 (after League of Legends) and the third-highest-grossing video game overall, with sales of $1.6 billion (after League of Legends and Honor of Kings). The game's global sales reached over $10 billion by the end of 2017, making it one of the most popular and profitable video games of all time.

Overtaking League of Legends as the month's top-grossing PC game in March 2018 was Dungeon Fighter Online.

The $223 million total for March 2018 from Dungeon Fighter was the third-highest monthly income ever for a free-to-play game.

With $1.5 billion in sales in 2018 and $1.6 billion in 2019, Dungeon Fighter Online ranked second among all digital games, increasing its total lifetime income to $13.4 billion as of 2019. One of the highest-grossing entertainment media IPs, Dungeon Fighter Online, with lifetime sales of about $15 billion as of May 2020. At the box office, its lifetime profits were more than those of the Star Wars, Harry Potter, and Avengers film series. As of December 2021, there were more than 850 million registered users for Dungeon Fighter Online's original PC version.


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