Dictionaries- Adding a story templateDictionary type. Associative container contains values referenced by the unique keys. The reference always passes dictionaries. Erasing elements while iterating over them is not supported in Godot. Creating a dictionary: To add a key to an existing dictionary, access it like an existing key, and assign to it: This is a perfect way of dealing with things like inventory management, not just inventory management all kinds of things we can do this is a good use case. Here we understand that how does it help us in our game. For making a dictionary we have a function called My_ dictionary = { }. Now, if we had an array, would have value one too. If we have a dictionary, we have key values. We can have an array of string also. Example:Output: After that complete the story. Complete Code using dictionary:In output section we have many stories will come continuously. We have to just add our words. Output: And we can make many stories as above. In our next tutorial, we learn about StoryObjects.
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