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Dictionaries- Adding a story template

Dictionary type. Associative container contains values referenced by the unique keys. The reference always passes dictionaries.

Erasing elements while iterating over them is not supported in Godot.

Creating a dictionary:

To add a key to an existing dictionary, access it like an existing key, and assign to it:

This is a perfect way of dealing with things like inventory management, not just inventory management all kinds of things we can do this is a good use case. Here we understand that how does it help us in our game.

For making a dictionary we have a function called My_ dictionary = { }.

Now, if we had an array, would have value one too.

If we have a dictionary, we have key values.

We can have an array of string also.

Example:

Output:

Dictionaries- Adding a story template

After that complete the story.

Complete Code using dictionary:

In output section we have many stories will come continuously. We have to just add our words.

Output:

Dictionaries- Adding a story template
Dictionaries- Adding a story template
Dictionaries- Adding a story template
Dictionaries- Adding a story template

And we can make many stories as above.

In our next tutorial, we learn about StoryObjects.







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