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Separate command in SolidWorks

To divide a portion into many pieces, use the Split feature. You may make separate part files, then use the new components to assemble a component.

One or more solid or surface bodies can be divided. The Trimming Surface must go beyond the edges of the surface being split to divide it.

Separate command in SolidWorks

Dividing bodies:

1. Insert > Features > Split or select Split from the Features toolbar.

2. Set the parameters in the Property Manager.

Up to 10 bodies can be called out at once in the graphics area. To go through all the callout boxes for a component, click Next 10 or Previous 10.

3. Choose the bodies you want to store under under Resulting Bodies or click Auto-assign Names.

All stored bodies may be seen in the graphics area and are listed under Solid Bodies in the Feature Manager design tree. The programme gives each body a name automatically. The names can be modified.

4. To add a new part, double-click the body name under File, enter a name in the dialogue box, and then click Save.

The callout box and the Resulting Bodies list both display the updated part name. Unsaved bodies don't split apart; they stay with their original components.

After saving, if you uncheck the box for a divided component, it will no longer be saved separately. It still has the original piece.

Dealing with Split Components

New Components

The new parts are descended from the parent component and include a reference to it. Stock- parent part name> - n -> is the only feature that each new component has. A derived part can be reattached to a certain stock part, divided feature, or body.

The new portions also change if the geometry of the original part is altered. No new derived components are produced if the geometry of the split feature is changed. The programme maintains parent-child relationships while updating the current derived portions.

The numerous split portions for multibody components are listed under Solid Bodies in the Feature Manager Design tree.

Original Section

All the original part's characteristics are there, along with a brand-new one called Split.

The solid body shown in the graphics section is the original solid body without the new portions if consume cut bodies was chosen under Resulting Bodies. No solid body is presented if all the bodies in the original portion were preserved as split bodies.

Move the rollback bar above the split feature in the Feature Manager design tree or turn off the split feature to reveal the original solid body.

The new parts remain if the split feature in the original part is deleted, but the external reference's status in the new parts is left unresolved.

Split Bodies Saving

After splitting the model, you may use the Save Bodies tool to save solid bodies as well. This gives you the option to save the bodies from a divided section to a new folder or to the same folder with different names. Using the divided pieces, an assembly may also be made.

To protect bodies against multibody parts:

  1. Choose Save Bodies under Insert > Features.
  2. To save the bodies, select the graphics area or the resulting parts section.
    Toggle the selection of all bodies by clicking.
    The callouts show the multibody part's position, default path, and file names.
  3. Double-click each file name under File in the Resulting Components to bring up the Save As dialogue box. For each section, you can choose a different folder and file name.
  4. To copy cut-list elements from multibody parts to the resultant parts, choose Consume cut bodies.
  5. To create an assembly, click Browse under Create Assembly, choose a folder to save the assembly in, and then input a file name for the Split Assembly type
  6. Click Derive resultant parts from comparable bodies of cut lists if the multibody part is a weldment or contains several instances of identical bodies, such as patterned bodies.

Similar bodies, such as structural weldment members, are preserved as a single part. This component is formed on several occasions throughout the assembly.

To be instanced in this manner, bodies must have the same material characteristics.

Splitting Entities

To delete a portion of an object between two locations, use the Split command. Create a space between two components of an object to insert text or a symbol by using the Split construction tool.

Use the command with the following objects, but not RichLines: Lines, Circles, Arcs, PolyLines, Ellipses, Splines, InfiniteLines, and Rays.

To remove a component of a thing:

  1. To split, choose Modify (or type Split).
  2. Specify an entity in the graphics area.
    The position where you want the break to start is where you click.
  3. Use the second break point to identify the portion that needs to be deleted.

Instead, you can choose the First point option to directly state the first point; in this instance, the second point is then asked of you.

To sever an entity's one end:

  1. To split, choose Modify (or type Split).
  2. To set a new end point, click an object where you want it to be.
  3. To move the thing past its current end point, click the opposite point.

The entity is terminated where your mouse cursor was.

To separate one thing into two things:

  1. To split, choose Modify (or type Split).
  2. To divide an entity, click the entity where you wish to separate it.
  3. To reiterate the first point, type @.

Without deleting any of its content, the entity is divided in half. If you wish to divide one entity when it overlaps another object, use this technique.

Entities for Welding

You may combine two things into one by using the Weld command. You can open Splines, merge Lines, open PolyLines, open Arcs, and open elliptical Arcs. Similarly, you may change circular arcs into ellipses and elliptical arcs into circles.

Follow these rules when joining entities:

  • The alignment of the lines must be consistent. Co-linear lines can be joined together, in which case the ends at the ends remain and a new line links them.
  • A Polyline is created by joining lines that are not co-linear and have no gap in between them.
  • Arcs must have the same radius and centre. Beginning with the source entity, arcs are linked in a anticlockwise direction.
  • The same Ellipse must lie on all elliptical arcs. Beginning with the source entity, elliptical arcs are linked anticlockwise.
  • A single Polyline can be created by joining two or more PolyLines, Lines, or Arcs. Only entities that are end-to-end with the source Polyline and the associated specified entities are eligible for merging. They must be situated on the same plane.
  • You cannot combine entities with a gap between them if the source entity is a Polyline, in contrast to joining Lines, Arcs, or elliptical Arcs. Note that the Edit Polyline command also allows you link things to existing PolyLines.
  • There must be no spaces between splines. If the transition between the origin entities is not tangential, the Spline's appearance is altered.

To join:

  1. To modify, choose Weld (or type Weld).
  2. Choose a foundational entity.
  3. Enter the entities you want to combine with the source entity.
    You can select the Close option when you are requested for an Arc or an elliptical Arc. A circle is created when you close an arc, and an elliptical arc becomes a complete ellipse.
  4. Hit Enter.

Trimming Entities

To accurately clip drawing entities along the margins defined by one or more entities, use the Trim command.

Think about the following:

  • Trim the chosen entities by using Lines, Infinite Lines, Rays, PolyLines, Circles, Arcs, Ellipses, Splines, and Hatches as cutting edges.
  • Hatches can be cut at cutting edges; however, they cannot be cut at Hatches. Even when divided into many hatched sections, Trimmed Hatches preserve associativity with changing border entities. Split Hatches don't become independent entities; instead, you can use the Edit Hatch command to do so (dialog box option Create Hatch for each boundary). Gradients also fit this description.
  • Dimensions, Notes, Simple Notes, Regions, and Blocks can be used as cutting edges but cannot be trimmed.
  • Use the Edit Richline command to trim overlapping and surrounding RichLines.
  • The command cuts at the centerline of a Polyline when you choose it as the cutting edge.
  • Viewports on Sheets can act as cutting edges.

Trimming entities

  1. Choose one of these:
    • Click Home > Modify > Trim on the ribbon.
    • In the menu, select Trim under Modify.
    • At the command prompt, type Trim.
  2. Choose the entities that will make up the cutting edge in the graphics area.
  3. Enter the key.
  4. Choose entities in the graphics area that are on the side you wish to cut, or enter options:
    • Crossing: Selects objects that are both within and outside of a rectangle formed by two opposed points. Trim resolves a crossing selection by moving around the defined rectangle clockwise from the initial point to the first object encountered if the crossing selection is not clearly stated.
    • Crossline: trims the entities on the side where the fence line crosses using the fence selection approach.
    • Edge: Trims to an edge that, if extended, would intersect the object. Cutting edges need not actually intersect the things to be trimmed. Enter the Edge option first, then the Extend option to trim at an inferred junction.
    • Erase: without ending the Trim command, deletes unnecessary items.
    • Project: Sets the projection mode to CCS (the active Custom Coordinate System's X-Y plane), None, or View.
    • Undo: the most recent trim operation is reversed.
    • Shift + select: While pressing Shift and choosing entities, entities are extended.

  5. The entities' trimmed edges vanish when you pick them.
  6. Press Enter.

Increasing or Decreasing Entity Length

Change the length of linear or curved entities as well as the included angle of Arcs by using the EditLength command. Lines, open PolyLines, Arcs, elliptical Arcs, and open Splines can all be lengthened or shortened.

EditLength functions without a border edge, in contrast to the Extend and Trim commands. It increases or decreases an entity's size by a certain amount or proportion to its initial size. Moreover, dynamic dragging may be used to modify an entity's length. The command alters the length of an entity at the end closest to the selection point, in its current orientation.

To modify an entity's length:

  1. To Modify > Adjust Length, click (or type Edit Length).
  2. Choose an entity or enter a value in the graphical area:
    • Dynamic: Enables you to specify an object, adjust its length by dragging it, and then click to lock in the length.
    • Increases or decreases an entity's endpoint by the amount you enter on the keyboard or by clicking two points. Enter a positive delta to lengthen or a negative delta to shorten. To raise or reduce the included angle, use the Angle option.
    • Percentage: Extends or contracts by a specified portion of the initial size. The proportion for an arc is determined by its circumference. The Line or Arc's length is doubled by 200%, while it is cut in half by 50%.
    • Total: Adjusts a Line or an Arc's total length to the chosen dimension. Parentheses show the given entity's current length. To raise or reduce the included angle, use the Angle option.
  3. Insert or modify the length of additional entities.

Entities Extending

Edit entities using the Extend command to give them shared boundary edges. You may accurately close polygons or extend entities to the appropriate boundary edge by using the extend command, which stretches portions of entities to the specified boundary edge. The orientation of the drawing does not change as the thing grows. An Arc stays an Arc, and a Line stays a Line.

Extending entities

1. Choose Extend > Modify (or type Extend).

2. Choose the entities that will make up the border edges in the graphics area.

These entities are unaffected by the Extend operation.

3. Enter the key.

4. Choose the entity to expand or enter a choice in the graphical area:

  • selects objects that are both within and outside of a rectangle formed by two opposed points. Extend resolves a crossing selection that is not distinct by moving around the defined rectangle clockwise from the starting point to the first object encountered.
  • Crossline. extends the chosen drawing entities using the fence selection approach.
  • reaches a boundary edge that, if expanded, crosses over the entity. The boundary edge does not really need to be intersected for the entities to expand. Choose Edge, then Extend to stretch to an assumed junction.
  • Erase. the Extend command is not terminated when deleting unnecessary entities.
  • Project. choose View, None, or CCS as the projection mode. CCS is the X-Y plane of the current custom coordinate system.
  • The most recent extend operation is reversed.
  • Shift + select. allows you to choose entities to trim while holding down Shift.

The selected entities are expanded after selection.

When you choose an object that may be extended in more than one manner, it expands starting at the end point that is closest to the pointer. The entity is extended to the first boundary edge first if there are several boundary edges that are in the direction of the entity to extend.

When you click again, the expansion moves to the second boundary edge.

5. Enter the key.

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