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TypeScript Duck-Typing

According to TypeScript, Duck-Typing is a method/rule used to check the type compatibility for more complex variable types.

TypeScript uses the duck-typing method to compare one object with other objects by checking that both objects have the same type matching names or not. It means we can't change the signature of a variable. For example, if we assign an object that has two properties like name, address and next time we assign an object that contains more properties or fewer properties or both properties are not (name, address), then the TypeScript compiler will generate the compile-time error. This is known as Duck typing.

The duck-typing feature provides type safety in TypeScript code.

Through the duck-typing rule TypeScript compiler checks that an object is same as other object or not.

According to the duck-typing method, both objects must have the same properties/variables types.


Lion Sound: barking
Dog sound: roaring
Lion sound: bleat

In the above example, we can see that it does not allow substitution of a Lion for a Goat because the Goat class has an additional method (so Lion fails duck typing). Dog and Lion are substitutable in duck typing because there's nothing a lion can do that a dog cannot, and vice versa.

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