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JOGL Transform Functions

JOGL transformation is a mechanism that provides special effect to graphical objects. These effects are applied after the creation of an image. Following are the frequently used transformation functions: -


  • The glLoadIdentity() method replaces the current transformation matrix with the identity matrix
  • It can reset the current transformation matrix before performing a transformation.


  • The glTranslate() method multiplies the current matrix by a translation matrix.
  • To translate an object the following syntax is used: -


x,y,z - The x, y, z represents as a coordinate of translation vector.


  • The glPushMatrix() pushes the current matrix stack down by one.
  • After the invoking of glPushMatrix() method, the matrix on top of the stack is similar to its below one.


  • The glPopMatrix() pop the current matrix stack.
  • To pop current matrix, it replaces the current matrix with the one below it on the stack.

glOrtho() method

  • The glOrtho() method multiply the current matrix into orthographic matrix.
  • It produces the parallel projection of an image in 3D space.
  • Syntax:-


l, r - It specify the left and right vertical clipping planes coordinates.

b, t - It specify the bottom and top horizontal clipping planes coordinates.

nearVal, farVal - It specify the distance to the near and farther depth clipping plane.


  • The glViewport() method is used to set the view of an image that represents the visible area of display.
  • The following syntax is used to set the view: -


x, y - Specifies the lower left corner of the viewport rectangle.

w, h - Specifies the width and height of the port.

Now, we will learn some important transformation functions in detail.

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