Creating Multiple Pools of Objects of Variable Size in Java

The object pool design pattern is a powerful tool for optimizing Java application performance and memory usage. It holds particular value when dealing with expensive-to-create objects or scenarios involving large numbers of objects.

The Object Pool design pattern in Java operates on the principle of reusing objects, particularly in situations where the creation of objects is resource-intensive and could lead to memory challenges when numerous objects are instantiated. The pattern is especially beneficial for enhancing application performance.

The underlying mechanism of the Object Pool design pattern revolves around object pooling. When multiple clients seek access to identical, stateless objects that are costly to create, the pattern employs a pool of reusable objects.

Object Pool Lifecycle

  1. Creation: Objects are created and added to the pool during initialization. It is typically done when the application starts or when needed to reallocate resources.
  2. Validation: Before providing an object from the pool, it is often validated to ensure it is still valid and usable. The step is crucial, especially if objects can become invalid over time.
  3. Destroy: When an object is no longer needed or is deemed invalid, it is returned to the pool for potential reuse. If an object is no longer usable, it may be destroyed to free up resources.

How do you create Multiple pools of Objects?

Creating multiple pools of objects involves defining a manager or a class responsible for managing each pool. Below are the general steps to create multiple pools of objects:

Creating Multiple Pools of Objects of Variable Size in Java
  1. Define a class for the objects you want to pool. The class should encapsulate the properties and behaviour of the objects.
  2. Develop a class to represent the object pool. The class will manage the creation, retrieval, and release of objects.
  3. Create instances of the object pool class for each type of object you want to pool. Each pool may have a different size or configuration.
  4. The object pool class should keep track of available and in-use objects. It should provide methods to acquire an object from the pool and release it back into the pool.
  5. In the client code or wherever you need these objects, obtain objects from the respective pools instead of creating new instances directly.

Real-time requirement

Memory allocation tailored for error handling or emergent scenarios in programming can be efficiently managed by creating multiple variable-size memory pools. Object pooling becomes crucial when certain objects, such as database connection objects, parser objects, or thread generation, appear to be relatively more expensive to produce due to their non-lightweight nature. Rather than incurring the overhead of creating new instances, these objects can be reused from a pool, mitigating the negative impact on program performance. By constructing multiple pools of objects, each accommodating the specific needs of resource-intensive entities, applications can

Implementation:

Filename: CustomThreadPool.java

Output:

POOL1 Of Threads Created
Pool 1 initialized
Acquired: 1 is the thread number of the pool 1
Acquired: 2 is the thread number of the pool 1
Thread 3 does not refer to any object
Pool 1 not initialized as it was already initialized

POOL2 Of Threads Created
Acquired: 1 is the thread number of the pool 2

Benefits of Object Pooling

  • Performance Improvement: Object pooling can significantly improve performance by reducing the overhead of creating and destroying objects.
  • Resource Efficiency: The system can manage resources more efficiently by reusing objects, especially when object creation is expensive.
  • Optimized Memory Usage: Since objects are reused, memory fragmentation can be minimized, leading to more efficient memory utilization.





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