JavaFX Lighting EffectThis effect is used to lighten a node from a light source. There are various kinds of light sources i.e. Point, Distant and Spot. The class javafx.scene.effect.Lighting represents the lighting effect. We need to instantiate this class in order to generate an appropriate effect on the node. PropertiesThe properties of the class along with the setter methods are described in the following table. Property | Description | Setter Methods |
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bumpInput | It is a Effect object type property. It represents the Bump map input for the effect. | setBumpInput(Effect value) | contentInput | It is a Effect object type property. It represents the content input for the Effect. | setContentInput(Effect value) | diffuseConstant | It is a Double type property. It represents the diffuse constant. | setDiffuseConstant(Double value) | light | It is a Light object type property. It represents the light source for the effect. | setLight(Light value) | specularConstant | It is a double type property. It represents specular constant. | setSpecularConstant(double value) | specularExponent | It is a double type property. It represents Specular Exponent. | setSpecularExponent(double value) | surfaceScale | It is double type property. It represents Surface scale of the light. | setSurfaceScale(double value) |
ConstructorsThe class contains two constructors. - public Lighting() : creates a new instance of Lighting with the default value of light source.
- public Lighting(Light light) : creates a new instance of Lighting with the specified value of light source.
Example:
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