Hill Climbing Algorithm in Artificial Intelligence
Features of Hill Climbing:
Following are some main features of Hill Climbing Algorithm:
State-space Diagram for Hill Climbing:
The state-space landscape is a graphical representation of the hill-climbing algorithm which is showing a graph between various states of algorithm and Objective function/Cost.
On Y-axis we have taken the function which can be an objective function or cost function, and state-space on the x-axis. If the function on Y-axis is cost then, the goal of search is to find the global minimum and local minimum. If the function of Y-axis is Objective function, then the goal of the search is to find the global maximum and local maximum.
Different regions in the state space landscape:
Local Maximum: Local maximum is a state which is better than its neighbor states, but there is also another state which is higher than it.
Global Maximum: Global maximum is the best possible state of state space landscape. It has the highest value of objective function.
Current state: It is a state in a landscape diagram where an agent is currently present.
Flat local maximum: It is a flat space in the landscape where all the neighbor states of current states have the same value.
Shoulder: It is a plateau region which has an uphill edge.
Types of Hill Climbing Algorithm:
1. Simple Hill Climbing:
Simple hill climbing is the simplest way to implement a hill climbing algorithm. It only evaluates the neighbor node state at a time and selects the first one which optimizes current cost and set it as a current state. It only checks it's one successor state, and if it finds better than the current state, then move else be in the same state. This algorithm has the following features:
Algorithm for Simple Hill Climbing:
2. Steepest-Ascent hill climbing:
The steepest-Ascent algorithm is a variation of simple hill climbing algorithm. This algorithm examines all the neighboring nodes of the current state and selects one neighbor node which is closest to the goal state. This algorithm consumes more time as it searches for multiple neighbors
Algorithm for Steepest-Ascent hill climbing:
3. Stochastic hill climbing:
Stochastic hill climbing does not examine for all its neighbor before moving. Rather, this search algorithm selects one neighbor node at random and decides whether to choose it as a current state or examine another state.
Problems in Hill Climbing Algorithm:
1. Local Maximum: A local maximum is a peak state in the landscape which is better than each of its neighboring states, but there is another state also present which is higher than the local maximum.
Solution: Backtracking technique can be a solution of the local maximum in state space landscape. Create a list of the promising path so that the algorithm can backtrack the search space and explore other paths as well.
2. Plateau: A plateau is the flat area of the search space in which all the neighbor states of the current state contains the same value, because of this algorithm does not find any best direction to move. A hill-climbing search might be lost in the plateau area.
Solution: The solution for the plateau is to take big steps or very little steps while searching, to solve the problem. Randomly select a state which is far away from the current state so it is possible that the algorithm could find non-plateau region.
3. Ridges: A ridge is a special form of the local maximum. It has an area which is higher than its surrounding areas, but itself has a slope, and cannot be reached in a single move.
Solution: With the use of bidirectional search, or by moving in different directions, we can improve this problem.
A hill-climbing algorithm which never makes a move towards a lower value guaranteed to be incomplete because it can get stuck on a local maximum. And if algorithm applies a random walk, by moving a successor, then it may complete but not efficient. Simulated Annealing is an algorithm which yields both efficiency and completeness.
In mechanical term Annealing is a process of hardening a metal or glass to a high temperature then cooling gradually, so this allows the metal to reach a low-energy crystalline state. The same process is used in simulated annealing in which the algorithm picks a random move, instead of picking the best move. If the random move improves the state, then it follows the same path. Otherwise, the algorithm follows the path which has a probability of less than 1 or it moves downhill and chooses another path.