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How to use Stretching command in SolidWorks

Stretching a drawing entity

  1. Click Tools > Sketch Tools > Stretch Entities when in Edit Sketch mode or by selecting Stretch Entities Tool Stretch Entities Sketch.gif from the Sketch toolbar.
  2. Choose sketch entities for Sketch item or annotations under Entities to Stretch in the PropertyManager.
  3. Choose either From/To or X/Y under Parameters:

Parameters Modification instructions for parameters

From/To

  1. Click Base point From/To To establish a base point, first click on the drawing and then base point Move Copy.gif.
  2. Stretch the drawing entities by dragging.
  3. Entities expand to that point upon release, and the PropertyManager shuts.

X/Y

  1. To stretch the drawing entities, enter values for the delta X and delta y parameters.
  2. To stretch the entities by the same distance once more, click Repeat.
  3. Toggle PM OK.gif on.

Expanding Entities

To move a node's location while maintaining its relationship to other nodes in the entity, use the Stretch command. As contrast to scaling, stretching simply enlarges or shrinks objects in one direction. Stretching can also be used to shift individual things inside a contour.

The selection strategy affects whether things stretch or move during stretching.

  • When the selection window is entirely filled, all entities move.
  • By changing the end points within a crossing window or polygon and leaving the other end points where they originally were, all entities intersecting the selecting window or polygon extend or shrink.
  • The placements and forms of all other drawing elements are maintained.

Lines, PolyLine segments, Rays, Arcs, elliptical Arcs, and Splines may all be stretched.

Extending entities

  1. Choose Stretch under Modify (or type Stretch).
  2. Choose the entities you want to stretch in the graphics section.
  3. If you want to extend the nodes, surround them in a crossing window or polygon. With this technique, you may use the Remove option to remove entities from your selection set. Press Enter after wiping off the entities.
  4. Enter the key.
  5. To provide the length needed to stretch the entities, specify a starting point and an ending point.

As stated, the entities stretch.

By utilising displacement, entities may be widened:

  1. Choose Stretch under Modify (or type Stretch).
  2. Choose the entities you want to stretch in the graphics section.
    If you want to extend the nodes, surround them in a crossing window or polygon. With this technique, you may use the Remove option to remove entities from your selection set. Press Enter after wiping off the entities.
  3. Enter the key.
  4. To vectorize the supplied entities, use the displacement option. By providing the X, Y, and Z displacements, you may provide the relative location of the stretched entities. Do not give a Z delta if stretching will only be done in the X and Y dimensions.

- or -

To use the specified from point as displacement, provide the from point specification.

As stated, the entities stretch.

Using EntityGrips, stretch a single entity like follows:

  1. Choose the entities you want to stretch in the graphics section.
  2. On one of the EntityGrips, click.
  3. Click while moving the cursor to a different spot.

With EntityGrips, stretch several entities:

  1. Choose the entities you want to stretch in the graphics section.
  2. While you click many EntityGrips, keep Shift depressed.
  3. Click one EntityGrip to serve as the basic grip after releasing Shift.
  4. Click while moving the cursor to a different spot.

Stretch

Menu: Stretch under Modify

It moves the entities' specified points.

The unselected points of an entity stay in their existing placements if you choose only part of its points. As a result, by shifting the chosen spots, you extend the thing.

A full thing can be moved if all of its points are selected.

It confirms the choice. Only the points contained in the selection window are moved by the Stretch command. Points outside the selection window are unaffected. The selection window's items are all shifted.

The base point and the target terminus must first be specified before choosing the points to stretch.

Distance: Provide the distance in terms of a length. Employ the syntax length at a 45-degree angle.

Property Manager Flex

For various applications, such as ideas, mechanical design, industrial design, stamping dies, moulds, and others, Flex features are helpful for altering complicated models using predictable, straightforward tools.

Flexibility traits can alter a single body component or several bodies.

For the Flex PropertyManager to launch:

Insert > Features > Flex or select Flex from the Features toolbar.







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