Concentric Rectangular Pattern in C++The phrase "concentric" refers to a pattern in which a number of spheres, circles, or other shapes are placed around a central point, with each following shape enclosing the previous one. In order to achieve symmetry and balance around a main axis, components are often placed in a hierarchy of layers or levels, which is what the word most commonly refers to. Concentric shapes are widely seen in nature, the arts, and architecture, and they might stand for balance, completeness, and harmony. This concept has applications in biology, engineering, and architecture, where grouping structures around a core feature can have advantageous functional or aesthetically pleasing consequences. A concentric rectangular pattern is a design or layout used in computer programming in which a number of rectangles of different sizes are placed around a common center. Graphical user interfaces (GUIs), data visualization, and game design are just a few examples of applications that might benefit from this configuration's aesthetic beauty and organization. The concept requires positioning or arranging rectangles to produce a collection of nested structures resembling tree rings. The pattern's focal point is the central rectangle, which is flanked by following rectangles that increase in size accordingly. The dimensions, locations, and offsets from the center point of each rectangle were computed to produce this pattern. There are many ways to implement the pattern. When we have two inputs for rows and columns, another way is to take an input that will print the rows and columns based on the single input, and another way is to print the pattern in such a way that the input digit is the outermost one for the rectangle. 1. The pattern which takes two inputs for rows and columns:Output: 2. Print the pattern, which takes only one input for rows and columns:Output: 3. Printing the pattern in a way that only the input will be the border:Output: Explanation:
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